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McMagic



Založen: 06. 08. 2012
Příspěvky: 615

PříspěvekZaslal: 17. listopad 2016, 23:25:49    Předmět: Odpovědět s citátem

micky napsal:
Včera jsem si toho všimnul, gratuluju Smile


Díky!
------------------------

Koukám že nějak neaktualizuji informace o updatech
Shocked (GDS, slevy apod.) tak napravíme;)

Dnes vyšel 0.10.006 a poslední informace zde je o 0.10.002 Very Happy

-----------------------

0.10.003 - Material bonuses!




Item Tooltip & Material bonuses


Crafting stations


More types of mining raw ores




Items Tooltip and Material bonuses

  • Item mouse over tooltip - now shows more information.
  • Tooltip shows how much the item is added to food, water, etc. stamina.
  • Bonus system was applied according to the material.
  • Tooltip shows (where items any have), which includes bonuses this item.
  • Bonuses depending on the material ("ATK+", "DEF+", "Craft QL+", "Harvest QL+", "Harvest Drop chance+", "Price value+ ", "HP regen" (When player gets or doit hit in compat", "Lowering decay"))
  • It is possible to build specific and unique items (targeted for attack, defense, renewal of life or a better tool for obtaining raw materials or production).


Crafting Stations

  • It is possible to produce a production station (Forge, alchemical, kitchen) via base craft - "workbench" section
  • Into these stations were moved some recipes + some new ones (new smelting).
  • The original fireplace now allows only cook Roast (other recipes is only in the kitchen)


Furnace changes

    The original building component for the "Furnace" is no longer part of the building!
    This building was replaced with a new item crafting station "Forge".
    All built "Furnace" are changed to "Forge" - suggest to take and adjust the position.


New content

  • The new raw metal material - Copper
  • The new raw metal material - Tin
  • The new raw metal material - Silver
  • The new raw metal material - Gold
  • The new item - Raw Copper Ore
  • The new item - Raw Tin Ore
  • The new item - Raw Silver Ore
  • The new item - Raw Gold Ore
  • The new recipe - Smelt raw Copper Ore
  • Basic Ingot can be done even from new materials (Copper, Tin, Silver, Gold)
  • The new raw mineral - Graphite (can be obtained at very low% over rocks forage)
  • The new special smelting Ingot - Pure Copper
  • The new special smelting Ingot - Bronze
  • The new special smelting Ingot - Sterling Silver
  • The new special smelting Ingot - Rose Gold
  • The new special smelting Ingot - Plated Tin
  • The new special smelting Ingot - Electrum
  • The new special smelting Ingot - Crown Gold
  • The new special smelting Ingot - Green Gold
  • The new special smelting Ingot - Steel
  • The new crafting station - Forge
  • The new crafting station - Alchemical Station
  • The new crafting station - Kitchen


Gameplay changes

  • You can not use the skill bars hotkeys when is currently placing an object.
  • It is no longer possible placing items when player stand in a Point of Interest locations.
  • If during crafting process to failure, it is possible to lose (25% chance) of some ingredients!
  • Action "Destroy" now also calculate with ATK attribute of the tools/weapons.
  • Increased firing burning time of fireplaces.
  • Any Raw Ore can be sold
  • Raw Iron Ore is no longer possible to get the Dungeon Anomaly using skill forage.
  • Adjusted number of raw materials extracted during mining.
  • "Healing Cover" and "Bandage" are now in "SURVIVAL" crafting section.
  • Ingot can no longer be found in chests or salvage of scrap metals!


Issue fixes

  • Minor repairs interaction
  • Fixed a bug with the recipe for "lesser healing potion"
  • Fixed a description for "lesser healing potion"
  • Fixed issue with VSync when settings to on causes FPS lock.
  • In the tutorial, you can pick a cherry for complete quest (not just Apple)
  • In the tutorial can be found cherry or apple via using skill forage or get from tree.
  • In the tutorial you can eat a cherry for complete quest (not just Apple)


0.10.004
Tady se vypnul jen Halloween event;)

0.10.005

Issue fixes

  • Repair of interaction with the surrounding objects, when any specified events cause inability to interact with the surrounding objects
  • Esc key - eliminate bug with interaction
  • Unstuck action - eliminate bug with interaction
  • Dead bodies of creatures no longer collide with players
  • When planning the construction, you can click a new element in bottom section - the previous object is distracted and not placed at an inappropriate place.
  • Correction generating anomaly and point of interest places
  • Correction of visual significance Progressbar - it is no longer more than 100%
  • Repairing key combination for salvage buildign parts - actions already operates in holding the shift key and pressing E



Gameplay changes

  • Adjusted calculation for the attack (players and monsters)
  • Eliminate limits for receiving damage from monsters - is no longer limited to a 90 hitpoint
  • Increased the drop rate for "Graphite" from 1% to 5%


0.10.006

Gameplay changes & new content

  • The character can swimming in shallow water
  • It is already possible to fill bottles of water in your inventory when you stand near "Point of Interest - Well" - such as "Lone Ranch"
  • Tree timbers put down on the ground already have their new model that represents the type of wood! (Timbers are nice as decoration in front of house;))
  • If there is a model (in game) for the tools, so it has character has in his hand during the action! (Mining, logging, etc.).


Issue fixes

  • PERFORMANCE - Fixed camera movement - reduced lag when moving (slightly) - still WIP
  • -----------------------------------
  • OPTIONS - Fixed mouse sensitivity - a reaction to options
  • OPTIONS - Scale UI - is no longer active in the main menu (is the possibility to correct the options if the player is set too big).
  • -----------------------------------
  • CRAFT - Repaired calculation of the resulting material and sub material
  • CRAFT - Fixed "auto fill" and "set max" option for recipes with more kinds of raw materials (with OR tag)
  • CRAFT - When auto production running now is checked correctly decay of the tools and state of active craft station - if the tool is destroyed, the fire not burns and the like. The production ends.
  • -----------------------------------
  • GLOBAL - Fixed an issue where the wood originated material with "#SYSTEM #PARENT"
  • GLOBAL - Fixed temperature coefficients for calculations in the world
  • GLOBAL - Fixed penalty definition - since when the character starts to feel the heat.
  • GLOBAL - Repairing on mouse effect for some objects
  • GLOBAL - Repair textures for some building components
  • GLOBAL - Fixed character collision on the stairs
  • GLOBAL - No longer rendering a player helmet when the player is in FPS mode
  • GLOBAL - Fixed rendering a player helmet and head when the player is in building mode
  • GLOBAL - Correction of calculation QL for tools, weapons or armor - if QL lower than 0
  • GLOBAL - Salvaging of building components no longer refunded better TIER
  • GLOBAL - Fixed generating rocks, which did not go the ability to interact
  • GLOBAL - Rain no longer collide with bushes
  • GLOBAL - no longer raining in the house (hopefully final)
  • -----------------------------------
  • BUILDING - Repairing the camera in building mode (which occurred during the construction of the roof)
  • BUILDING - The character is no longer moving during building mode
  • BUILDING - Repairing roofs of some models.
  • -----------------------------------
  • UI - Enlarge the font in chat
  • -----------------------------------
  • SOUND - Sounds for actions no longer playing when stamina drops to 0, and the action is canceled.
  • SOUND - Sounds for previous actions no longer playing when starting new action.
  • -----------------------------------
  • AI - Monsters no longer collide with the corpses of other monsters.
  • AI - Fixed AI detection at higher altitudes - in the mountains, where there was a monster jam.

_________________


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Rebel



Založen: 10. 05. 2009
Příspěvky: 134

PříspěvekZaslal: 18. listopad 2016, 08:48:46    Předmět: Odpovědět s citátem

já jen, žasnu. Mám jen otázku k překladu, to jsi to celé do angličtiny přeložil sám ? Shocked
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McMagic



Založen: 06. 08. 2012
Příspěvky: 615

PříspěvekZaslal: 18. listopad 2016, 12:17:36    Předmět: Odpovědět s citátem

Rebel napsal:
já jen, žasnu. Mám jen otázku k překladu, to jsi to celé do angličtiny přeložil sám ? Shocked


Smile No překlad, bohužel ano - proto to vypadá jak vypadá (ale lepší jak drátem do oka;) )
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McMagic



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PříspěvekZaslal: 24. listopad 2016, 22:31:35    Předmět: Odpovědět s citátem

Steam zahájil během podzimních slev nominace do "The Steam Awards", takže kdo chce NI podpořit i jinak než nákupem hry, je tu jedinečná možnost dát hře hlas do nominace;) Preferuji kategorii (The "I Thought This Game Was Cool Before It Won An Award" Award), ale za jakýkoliv hlas budu moc moc vděčný! Díky moc všem!



A jinak dnešní update: 0.10.009



Hello everyone,
so we have a new update and this time finally delivers equipment for your home;)

This update brings into play the 63 new items for your home!
Furthermore, brings two new production stations and the ability to produce natural dyes (which are mostly use for the production of items for your home).







And as always we repaired some of bugs.

Thanks so much for your encouragement and support!

And lest we forget - Steam launched a special event during the Autumn discounts "The Steam Awards" - if you like our game, so do not hesitate to give vote (we prefer the category: The 'I Thought This Game Was Cool Before It Won An Award" Award , but any vote in any category is for us a great appreciation) - we thank you very much in advance!




New content

  • New recipe for calcium and silicon (it is possible to use extraction or production)
  • New weaving station
  • New tool - Weaving Kit
  • Cloth, Cloth pack, leather pack etc. now require tool Weaving Kit for productions!
  • New carpentry station
  • All furniture recipes were moved to the new station Carpentry
  • New items - dyes (found mainly use for dyeing (during production) household items etc.):
  • Yellow (Available from the beginning)
  • Red (Available from the beginning)
  • Blue (Available from the beginning)
  • Black (necessary to obtain a blueprint)
  • Grey (necessary to obtain a blueprint)
  • Orange (necessary to obtain a blueprint)
  • Purple (necessary to obtain a blueprint)
  • Green (necessary to obtain a blueprint)
  • Brown (necessary to obtain a blueprint)
  • New home furnishing (63 new items for your home!):
  • 5 new round of carpets (for some it is necessary to obtain a blueprint)
  • 15 new carpet square (for some it is necessary to obtain a blueprint)
  • 8 new decorative pillows (for some it is necessary to obtain a blueprint)
  • 3 new beds (for some it is necessary to obtain a blueprint)
  • 5 new tables (for some it is necessary to obtain a blueprint)
  • 4 new bar tables (for some it is necessary to obtain a blueprint)
  • 4 new benches (for some it is necessary to obtain a blueprint)
  • 4 new chairs (for some it is necessary to obtain a blueprint)
  • 5 new curtains for windows / doors (for some it is necessary to obtain a blueprint)
  • 8 new decorative cloths / flags / sails to decorate the walls (for some it is necessary to obtain a blueprint)
  • 1 new big barrel (it is necessary to obtain a blueprint)
  • 1 new decorative pot (you need to get a blueprint)


Gameplay changes

    adjusted calculation for the resulting mouse sensitivity after setting the options (necessarily reconfigure to suit your needs!)
    reducing the default setting for range generation and density of flora in the options - have an influence for new players and PC performance
    during placing an item on the ground can now be rotated 45° instead of the original 90°
    Action for the final placement of items on the ground, is no longer via LMB, but now is via RMB!


Issue fixes

    repair of production - indicator of resulting quality reacts only if the recipe includes some ingredients
    repair interaction and collision on rocks, trees, ores, etc.
    repair spawn wolf - decreased number in low level zones
    repair deletion of building parts, when a player moves during building mode via free look game camera.

_________________


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McMagic



Založen: 06. 08. 2012
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PříspěvekZaslal: 9. prosinec 2016, 00:08:37    Předmět: Odpovědět s citátem

Tak zase nějaké to PR;)

Běží 24 hodinová sleva 67% na tomto serveru (už jen 18hodin!):
https://chrono.gg/

+ se dnes spustil prodej na Humble Store (start sleva 50%, která potrvá týden) nákupem zde podpoříte i charitu (část z prodeje jde na dobročinné akce):
https://www.humblebundle.com/store/novus-inceptio

A také nějaké ty nové aktualizace (hlavně na lepší performance):
http://steamcommunity.com/games/386590/announcements/

Jo a dva dny ještě běží možnost nominovat NI do IOTY2016 (letos to moc nehrotím, ale jako jo šup hlasovat) Razz
http://www.indiedb.com/games/novus-inceptio

Pokud budete hlasovat (je jedno pro co), tak je možné vyhrát i free key na NI a další hry:
http://www.indiedb.com/groups/2016-indie-of-the-year-awards/news/2016-indie-mod-of-the-year-award-prizes
_________________


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McMagic



Založen: 06. 08. 2012
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PříspěvekZaslal: 9. prosinec 2016, 10:55:59    Předmět: Odpovědět s citátem

Jedno menší promo video;)

http://youtu.be/XajwVfyNNEo
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sonic



Založen: 19. 01. 2009
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PříspěvekZaslal: 9. prosinec 2016, 11:19:55    Předmět: Odpovědět s citátem

Když jsi to dal na Humble Store tak mé DRM free srdce zajásalo (ne že bych to teď kupoval, stejně nemám Windows), ale koukám, že se kupuje jen Steam klíč. No, nevadí.
_________________
Programovat pod Windows je jako hrát hry na Macu.
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McMagic



Založen: 06. 08. 2012
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PříspěvekZaslal: 9. prosinec 2016, 11:28:02    Předmět: Odpovědět s citátem

sonic napsal:
Když jsi to dal na Humble Store tak mé DRM free srdce zajásalo (ne že bych to teď kupoval, stejně nemám Windows), ale koukám, že se kupuje jen Steam klíč. No, nevadí.


Jo jo bohužel jen Steam klíč - hra není zdaleka připravena pro to aby byla dostupna mimo Steam. Možná až někdy bude hotová, ale Steam zajišťuje určitý komfort pro development a bezstarostný život aktualizaci;)

EDIT: Ale hra se dá hrát i bez Steamu - jen bude bez aktualizací a achievementů a jde hrát jen singl - pro ghost mód je vyžadován aktivní Steam.
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McMagic



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PříspěvekZaslal: 20. červen 2017, 23:15:00    Předmět: Odpovědět s citátem

Koukám že nějak zapomínám sem posílat informace o aktualizacích:)

Tak to vezmu od poslední (dnešní) zpětně až po vánoce (ale jen ty zásadníWink )

Bude to trošku delší a hlavně copy->paste...

0.50.017 - Enhanced interaction

Hello everyone,


there is another major update, this time mainly focused on enhancing interaction with the environment.
This is an essential step for better control of the game. All actions were reduced to just 4 keys (LMB, RMB, E and F). For players who have played a lot of hours in the our game, can will be difficult to get used to new shortcuts at first, but after a while you get used to and rather you will appreciate that specific actions was no longer change keyboard shortcuts;)
The change has also received a notification about the items we've got - we think you'll appreciate it now.



Improving crafting UI is unfortunately not part of this update (only major changes in the recipe and its layout). UI for crafting requires a lot of change and also more implementation time. But it is one of the points we will focus on and then we can devote ourselves to the other things we need in the game. Everything has to be given gradually and with care.

This update includes a lot of other things - headed improvements and edits like:

Some players will certainly welcome better using RAM - which improves the performance of the game.
Hardcore players will welcome the opportunity to get raw ore from the stones around the world (although only on a small percentage, but we hope this is good reward - raw ore is still a valuable raw material in the new world).
Beware of the monsters around the world - a number of mathematical formulas have been changed for their attributes and attributes for your equipment. If you think that the creatures is too light to kill, then test to beat them without armor and only with the basic knife;)
And if you find it too dangerous, remember that the power is in the gear - do not forget to improve your armor and weapons through the "imrove weapons/armors kits" (also carefully consider what material you use to produce weapons and armor - material bonuses add up from the tree branch to the sword handle Including its blades (as some players have already learned in the game, it is possible to make a sword that heals you during the fight;)). And also fighting (even with hare or crab = combat skill training that affects your overall combat result).



For (not only) newcomers it will be a pleasure for the startup tutorial was be a bit more user friendly (but still not perfect). And especially the automatic replenishment of life (unless you character are not injured) outside the safe zones - albeit slowly but still (but better is to crafting some healing items (bandages, potions etc.) Wink)

Here we copy the our "request/information" from the previous update. Because it is still very acute - thanks so much!

Also, it seems like the time has come for a small request for you our faithful players.

Over the last few days, our game has undergone a major change (a new world) that was necessary even though many players may not like it at first glance. This change took place in the first days with many problems (which were fixed within a few days) - these problems were caused by the fact that we wanted to keep all items our players from the old world. Unfortunately, these issues have been signed up for the evaluation of the game - many players have given our game a negative rating (which is not very constructive and objective). We welcome any evaluation and I am very grateful for constructive criticism. But some reviews of the game are rather detrimental to the global view (players will never remove it and it will remain with our game forever). So, if there is someone among you who likes our game and believes it, any reviews will help us now.
Thank you for everything!






Below is a complete list of changes and innovations:

Enchanced UI

  • Overall change of visual and functional interaction on objects around the world
  • All interactions were reduced to 4 actions (LMB, RMB, E and F) - if the object had multiple actions, the actions are logically dosed according to the logic of the current use.
  • Identical actions (such as get leaves, branches, felling, etc.) already have identical shortcuts to the keyboard.
  • It does not happen that the same action has always had another interaction key.
  • Essential actions such as cutting, destroying, picking items, salvaging a building, etc., require that the key be held down (mostly hold RMB) .These actions is no longer just a one fast click - there will be no mistakes as unwanted items picking from your house etc.
  • If the action can not be performed there is a small red cross, but when you executing the action, floating text notification is displayed with some informations.
  • Notification about of received new items is completely redesigned and is newly at the bottom right of the screen
  • The notification even links identical items (unless it is different tier or materials)
  • The notification also includes information about an increase in skills or stats by 0.5 points


New content

  • New item "Dog tag", which will be created after the death of a your character (exclude death for the old age) and can be found in the box on the spot of your death.


Gameplay changes

  • Craft - Forge station already contains all weapons
  • Craft - Compost requires 5 barks now, instead of just one
  • Craft - Some recipes in categories are now better organized
  • Craft - Recipes with "OR" tag have been modified - these recipes are now separated for each type. For example: Instead of one recipe for "Head", there are now 3 recipes "Head-wood / Head-stone / Head-metal") This is necessary for future new craft UIs and for better new players understanding (also fix some craft bug).
  • Resources - With rock mining, it is now possible to obtain on a small percentage of raw ore or graphite
  • Resources - Reduced drop of seedlings from trees / shrubs to 25%
  • Resources - The time to perform the action to get the rune fragment was reduced by one-half.
  • Resources - Fox fur already has material bonuses
  • Fight - The combat detection zone (the white circle around the player, indicating the range of the player's attack) is no longer visible - it is no longer needed (everything is enough to provide detection zones around the enemy).
  • Fight - If the character is not injured and does not have a full life, hes life is complemented by at a very slow speed. Specific safe zones add life quicker.
  • Creatures - Buffalo and Deer are now have dynamic level
  • Creatures - Buffalo (male) is now aggressive
  • Creatures - Global correction of the calculation of all attributes of monsters with dynamic level (attack, defense, life, etc.)
  • Objects - The workstations that have the lights will automatically light up and go out if is night or day.
  • Objects - The chandeliers will automatically light up and go out if is night or day.
  • Objects - Static lights (torches, etc.) set up around the world (temple, ruins, etc.) only shine when it is night.
  • Items - The global reduction of all basic defense values for armor (bonus material from the material is unchanged)
  • Items - Changed (reduced) Rarity of Armor and Weapon - Affects the resulting defensive and offensive values as well as final prices
  • Interaction - Trade terminal "Sell all button" only shows if the item has more than one item and can be stacked
  • Interaction - Repair actions on outdoor objects only show if the item is damaged by more than 4.9%
  • Interaction - If the outdoor item is damaged, no any other action than repair can be done - the next action will only appear after the repair
  • Interaction - Gardening fields cannot be removed if harvesting is possible
  • Interaction - The gardening field now shows specific actions as needed and adjudication (watering -> maintenance -> composting -> fertilizing), but only in the case when the field requires these action.
  • Interaction - A camp fire (or an object that requires ignition) now generates ash when ignited
  • Interaction - The well will offer a bottle refill only when available empty bottles / buckets are available in the inventory or A2-A storage
  • Tutorial - The startup tutorial has been slightly improved.


Issue fixes

  • Performance - Improved work with RAM and thanks to this, it is raised a bit some performance
  • Performance - Slightly improved performance for torches.
  • Gameplay - Your own cloning station is already functioning correctly as a revive point.
  • Interaction - Wall lightings has an improved position for placement on a wall.
  • Resources - Planted shrubs do not show action "destroy" unless they are in an adult state
  • Craft - Returned ingredients from the production are correctly placed on the inventory (correct items positions).
  • Objects - The torches in the temple are already correctly positioned.
  • UI - The stone wall 2x2 already has the right icon in the construction mode.
  • Translations - correction of some German texts







---------------------------------------------------
Update 0.50.14



Hello everyone,

so we have a new update.

Which contains two major novelties.



The first is the possibility of planting your own trees and shrubs.
You can get seedlings from every tree or shrub (but not every tree always offer you this option). So you can harvest sprouts and plant your own forest or improve the surroundings of the house at your discretion.
We recommend that trees be planted in building zones (even if it is possible to plant them anywhere), as outside the building zone there will still be changes in the world and we can not guarantee that you will not lose these trees in future.
Every tree and bush must reach adulthood than it can get raw materials (wood, leaves, crops, etc.).
The tree can be crushed (removed) before it reaches the adult state, but you will not get any raw materials.



Another innovation is filtering inventory and other containers.
From now on, it is better to find specific items via filter (top of inventory).
Also a bug with overlapped items has been removed.
Filtering and removing the bug has a new constraint - it's no longer possible to arrange items at a specific location in the inventory at your discretion (it is impossible to keep a data-sheet for each filter). If you have a lot of items in the inventory, the bank or the A2-A, then the filtration takes a little while (a few seconds) - but it's really a situation with lots of items.


Below are all points of this update:

New content

  • Possibility to obtain seedlings of trees and bushes (new 26 sprouts)
  • Possibility to plant own trees and bushes
  • Inventory (and other containers) now contain filters.
  • New "Stamina tonic" - possible to produce in alchemistic station (it is necessary to find a blueprint)
  • New building part - "Stone wall 2x2" (it is necessary to find a blueprint)


Gameplay changes

  • Pearls no longer have a better quality (tier) than Tier 0
  • Adjusted injury during the falling if the character is in water or underwater.
  • Adjusted overall injury during falling.
  • Climbing skill is interrupted if player jumps or falls.
  • Rains and thunderstorms takes now longer period of time.
  • The shield has a more complex recipe for production and can only be produced via an anvil (or forge station)
  • Creatures are a little more dangerous (we're still balancing)
  • Slightly increased population limit for creatures
  • Doors have a slightly larger interaction collider
  • Boxes from the creator now contain (except blueprints) only really necessary (and difficult to obtain) items such as electronic components, etc. No longer contains very straightforward raw materials or products that can be easy produced.


Issue fixes

  • Inventory - Fixed overlapping of items or their placement in the bottom of the inventory.
  • Better angle of 3rd camera when moving on a mountainous surface.
  • Adjusted underwater motion.
  • Climbing skill is now properly trained
  • No snow falls during the winter season in an inappropriate biome as Tropical Forest or desert.
  • Better performance when working with inventory (or other container), noticeable if container contains many items.
  • Correcting the wrong tree designation (when maple was like oak and vice versa).
  • Fixed tiny drop fps when character moving in some situations


------------------------------------------------------------
A new world is here! - Update 0.50.001

Hello everyone,




So it's here, the "new world" is ready and waiting to be explored!
However, beware, Novus Inceptio is no longer a quiet walk through the woods! There are 6 different biomes waiting for you (coniferous forest, deciduous forest, jungle, desert, snowy peaks and underwater locations).
Those biomes is are full of life and you believe us that a lot of wild animals are not friendly and are not so easy to be defeated (For your survival).
Rewarding the new world will find you to find places of interest or planning where you will settle down and set up your new home so you can get all the raw materials.

So, hurry to the survey - you'll be excited just as we do when the game is being tested as a whole and really without hypocrisy - we were not excited to expect the new world to be so amazing - we are personally very happy;)
--------------------

Now some information about this update.

Wipe data (this is a wipe on all the laid or built objects - items in your inventory will remain where they are):

  • If you have not played too long, or you have only played a minute. We strongly recommend starting a new game and deleting the old one!
  • If you want to keep your character, enter the game as before - the loading game will take longer + maybe the game will fall or it will freeze (while all your items will be transferred from old to the new world).
  • Your items will be moved to A2-A (building parts will be disassembled) - since A2-A already has a limitation - it is advisable to move items to the bank (you can find it right at the start (behind the door) and you will be constantly limited in motion.
  • it is possible that the first start of the game does not move all the items and this process will be repeated at the next start of the game - it depends how much items you have in the world (mainly how big your buildings are;))
  • If anything goes wrong or something, we apologize very much. But we try to avoid a totally wipe of everything - which carries the risk of smaller bugs.
  • Consider once again whether it is better to start a new game;)


The new world is not yet complete - there are several limitations in the game:

  • Anomalies are temporarily closed (necessary raw materials such as electronics can be bought at the store or on very small% can be find in boxes).
  • Building mode is temporarily only allowed at specific locations (marked on the map) - it still needs room for new POIs that we will gradually finish.
  • Iron ores and so on are only in caves - mining sites will be added in future.
  • and much more ...


Changes in the game - since it is a basic new update, when the core of the world and the logic of the game changed. It was not possible to change everything as we want, but other updates will bring other necessary adjustments.
The main changes are:

  • The map contains "fog of war", it is necessary to explore the world and gradually unfold the map.
  • Death - when you die, so you teleport to the already discovered obelisk or station. If you die by fighting or wounding - you lose all the stuff you have on the character (inventory, equip, skills and toolbelt bars) - (outside the A2-A warehouse) - these things will lie where you died.
  • A2-A now has a load limit - it can still overload it, but it signifies the movement of the character + the overloaded A2-A does not automatically bring things to the warehouse but moves it to the player inventory.
  • Apparently improved AI for monster! Monsters are now much more complicated to be defeated and there are really a lot of them - it will help you learn their sounds and watch the surroundings.
  • The figure gets some injured when fall from a height - it is no longer possible to jump like a deer over the mountains;)
  • Deed token - redesigned visual model and its logic.
  • The first pre-prepared house to build - for those who do not want to plan their house from A to Z to there is prepared a "cottage house", which can be built and then equipped at your discretion.
  • Bank
  • A lot of creatures (about 30) - their lv is not counted by distance from the start of the place. It changes dynamically according to your experience - so the game is still dangerous (a good test and balancing is necessary in future).
  • and much more ...


What is not yet in the game:

  • Adjusted inventory (filtering and correcting overlays items)
  • Corrected building mode.
  • Female figure - give us time please.
  • Bow - will soon;)
  • Multiplayer - so far not in sight (but it's a priority!). But the game needs to be fine-tuned.
  • Fixed (new - user friendly) interaction with the environment.
  • Improved crafting logic (quelle etc.)
  • A lot of other bugs that have accumulated - but most are removing the new world - some are more complex and will be gradually repaired.


Good luck and many new experiences in the game.
We also thank you for your patience and support!

Important thing:

We take a little break - we'll be out of the office for the whole weekend and we will not be able to prepare any hotfix - thank you for your understanding.

Today, there will be (maybe) even a smaller update - it's a performance adjustment (but it's going to take something to redo the data - maybe we can do it today - it's not really important).


-----------------------------------------------------
0.10.013 - Christmas event



Hello everyone,

first we want to wish you all Merry Christmas and Happy New Year 2017.
We thank you very much everyone for all the encouragement and support you have given us this year - we much appreciated this - without you, the players - the game would not be where it is today!

This is the last update for this year (if nothing serious happens) - we need a little rest and spend some time with the our family. But year 2017 will be great, we plan a lot of things and hopefully we are able to implement everything.

Well, so what brings the new update, there's not much, but ...

The first is a Christmas event - not as mad as a Halloween event, but it brings new rewards, items and achievements. All is quiet in the spirit of Christmas with just a lighter atmosphere and yes you have the opportunity to build a Christmas tree to your home.

Your new home can also improve with new lights such as lamps and candlesticks on the table or floor, but also on the walls.

Remember, Christmas gifts may contain valuable raw materials such as graphite, gold and barrel Blueprints!

Well, good hunting, and again Merry Christmas and Happy New Year!



Christmas event

  • Christmas event runs from 16 December 2016 to 3 January 2017
  • New Christmas achievements
  • The new Christmas currency - "Christmas token"
  • New Christmas object - posible to find randomly in the world (great gift), from which you can get Christmas bonuses.
  • New items in the trade terminal (in "event" section):
  • - Christmas Canes
  • - Christmas Cookies
  • - Christmas Dessert
  • - Christmas Red Hat
  • - Christmas Tree - small
  • - Christmas Tree - big
  • - Christmas Gift - small
  • - Christmas Gift - medium
  • - Christmas Gift - big
  • Christmas gifts can include interesting items that are normally difficult to obtain as:
  • - Graphite
  • - Gold ore
  • - Silver ore
  • - Blueprint




New content - Lights

  • All items are available for production through carpentry station
  • Candle (Available from the beginning)
  • Table lamp (Available from the beginning)
  • Wall lamp (necessary to obtain a blueprint)
  • Wall torch (necessary to obtain a blueprint)
  • Wall candlestick (necessary to obtain a blueprint)
  • Candlestick table - small (Available from the beginning)
  • Candlestick table - medium (necessary to obtain a blueprint)
  • Candlestick - medium (necessary to obtain a blueprint)
  • Candlestick - big (necessary to obtain a blueprint)


Gameplay changes

  • Modified formula for generating rocks - already should not generate on tree trunks.
  • Lights from fires, torches etc. They are primarily off when this items is placing to ground (if is a day).
  • If there is any open container (small and large barrel), so double-clicking on item in your inventory or A2-A warehouse moved this item into the container (instead of the A2-A or inventory)


Issue fixes

  • Repairing the system name for saw
  • Repair door to the abandoned cloning station
  • Repairing stairs to the abandoned cloning station
  • Repair interaction on some rocks
  • Correction of error in the formula for improving tools, weapons and armors
  • Correction vizual value of age when player is revived after death.
  • Correction weight calculation for A2-A when is A2-A empty.


0.10.014 - Hotfix

  • Correction calculations of bonuses to armor and weapons.
  • Adjusting music in a cave / dungeon anomaly.
  • Wall and desk lamp has not lit whole day, but only during the night.
  • Fixed some collision on a specific object.


0.10.015 - Hotfix

  • Correction calculations Christmas tokens for achievement - if tokens are gained from small Christmas presents (in inventory).
  • Smaller corrections placement Big Christmas gifts in the world.
  • Reduced spawn Big Christmas gift of 3% in the world.


BTW: nice idea for a streetlight from our players!

http://steamcommunity.com/sharedfiles/filedetails/?id=819952134
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sonic



Založen: 19. 01. 2009
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PříspěvekZaslal: 21. červen 2017, 08:51:13    Předmět: Odpovědět s citátem

Skvělá práce. Čím to ale že tak kleslo hodnocení? Máš pro to nějaké vysvětlení? Z recenzí mi přišlo, že některým lidem vadí bugy nebo že se hra ubírá jiným směrem než na počátku. Nebo si hru nakoupili lidé někde ve slevě/ v bundlu aniž by věděli o čem je a hra nesplnila jejich očekávání?
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McMagic



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PříspěvekZaslal: 21. červen 2017, 09:21:47    Předmět: Odpovědět s citátem

sonic napsal:
Skvělá práce. Čím to ale že tak kleslo hodnocení? Máš pro to nějaké vysvětlení? Z recenzí mi přišlo, že některým lidem vadí bugy nebo že se hra ubírá jiným směrem než na počátku. Nebo si hru nakoupili lidé někde ve slevě/ v bundlu aniž by věděli o čem je a hra nesplnila jejich očekávání?


Je to úplně jednoduché, při updatu 0.50.001 vznikl bug, který se projevoval jen hráčům co hru nikdy nevlastnily (zápis a tvorba nového save souboru) - dva dny trvalo než se přišlo kde a proč je bug a hlavně že to je toto. Ale ty dva dny stačily na to aby lidi (hlavně nový zákazníci) dali negativní recenze že jim nejde hra spustit atd. A hru tak posunuly do smíšených hodnocení. Já s tím teď bojuji a snažím se hru dostat zpět (protože to jsou recenze, které nejsou zrovna moc korektní (i když takových je tam více od začátku;) ).

Ale pravidla steamu jsou až moc krutá s tím jak porovnává recenze jedna negativní kde je 0.1 času a jedna nic neříkající věta + ještě ten člověk dal refund má stejnou hodnotu jak 3 pozitivní od lidí co mají 30+ hodin a napsali rozumný text.
Ale ono se to vátí zase na pozitivní - naštěstí jsou fanoušci co hru hrají aktivně a po prosbě na steamu začali pomáhat Wink
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PříspěvekZaslal: 30. červen 2017, 19:18:29    Předmět: Odpovědět s citátem

Tak je tu další update 0.50.027



http://steamcommunity.com/games/386590/announcements/detail/2538191712436360636

A nějaké ty aktuální screeny ze hry;)












































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mochr



Založen: 13. 07. 2017
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PříspěvekZaslal: 13. červenec 2017, 07:41:54    Předmět: NI Odpovědět s citátem

Po 5 letech přestávky v hraní jsem nainstaloval Steam že něco zkusím. Vzpomněl jsem si na toto fórum a co nevidím. Nadějná hra českého tvůrce podle ohlasů vypadá dobře tak to zkusím.

Sestava: I5 4590, 660GTX, 8GB RAM, 1280x1024
Nastavení: V okýnku prvotního nastavení jsem dal Normal, ve hře trochu zlepšil stíny a nějaké úpravy směrem nahoru => FPS kolem 45

První dojmy:
Spuštění OK, vypadá to pěkně, HUD pěkně barevný, informací docela hodně (heh i počasí a věk), grafika slušná, hudba příjemná. Spustil se tutorial, nenásilný a pěkně udělaný a postupně postupuju dál ve hře. Jaká radost že jsem udělal ohýnek a nemrznu Very Happy a kolem se prohnal zajíc, zkusím ho ulovit (teď nevím co jsem měl aktivní sekera/ruce/kladivo/nůž) a zajíc leží na zemi. Zkouším co z něj lze získat - oči a lůj, maso? možná bug nebo jsem něco nepochopil, pri najetí na zajíce se mě ukázaly nabídky sebrat kožešinu ale byla jakoby neaktivní.
Bohužel mám na hraní čas tak 30 minut za den, ale dneska to rozhodně nebyla poslední půlhodinka s Novus Inceptio.

Nechápu jak toto může udělat jeden člověk. Pročetl jsem skoro celé vlákno a pochopil jsem že je to autorovo dítě které si vychovává podle sebe. Mám zkušenosti s programováním ve VB.Net, Arduino, PHP,.. a 3D grafikou ale toto z programátorského hlediska nechápu Shocked Very Happy

Držím palce ať je stále chuť na hře pracovat
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PříspěvekZaslal: 13. červenec 2017, 19:09:43    Předmět: Re: NI Odpovědět s citátem

mochr napsal:
Po 5 letech přestávky v hraní jsem nainstaloval Steam že něco zkusím. Vzpomněl jsem si na toto fórum a co nevidím. Nadějná hra českého tvůrce podle ohlasů vypadá dobře tak to zkusím.

Sestava: I5 4590, 660GTX, 8GB RAM, 1280x1024
Nastavení: V okýnku prvotního nastavení jsem dal Normal, ve hře trochu zlepšil stíny a nějaké úpravy směrem nahoru => FPS kolem 45

První dojmy:
Spuštění OK, vypadá to pěkně, HUD pěkně barevný, informací docela hodně (heh i počasí a věk), grafika slušná, hudba příjemná. Spustil se tutorial, nenásilný a pěkně udělaný a postupně postupuju dál ve hře. Jaká radost že jsem udělal ohýnek a nemrznu Very Happy a kolem se prohnal zajíc, zkusím ho ulovit (teď nevím co jsem měl aktivní sekera/ruce/kladivo/nůž) a zajíc leží na zemi. Zkouším co z něj lze získat - oči a lůj, maso? možná bug nebo jsem něco nepochopil, pri najetí na zajíce se mě ukázaly nabídky sebrat kožešinu ale byla jakoby neaktivní.
Bohužel mám na hraní čas tak 30 minut za den, ale dneska to rozhodně nebyla poslední půlhodinka s Novus Inceptio.

Nechápu jak toto může udělat jeden člověk. Pročetl jsem skoro celé vlákno a pochopil jsem že je to autorovo dítě které si vychovává podle sebe. Mám zkušenosti s programováním ve VB.Net, Arduino, PHP,.. a 3D grafikou ale toto z programátorského hlediska nechápu Shocked Very Happy

Držím palce ať je stále chuť na hře pracovat


hh díky:)
Jsem teď trošku zaneprázdněn, tak se omlouvám za velmi strohý popis.

Jinak bugy, připomínky apod. je ideální posílat na Steam fórum (je tam i CZ sekce).
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PříspěvekZaslal: 14. listopad 2017, 18:37:46    Předmět: Odpovědět s citátem

Ahoj všichni,

dlouho jsem tu nic nenapsal - opravdu není vůbec čas - pořád se jen pracuje a pracuje.

Poslední zde zmíněný update byl 0.50.027. Aktuálně je hra již ve verzi 0.50.071 Smile

Vezmu to tedy popořadě a jen to nejhlavnější:

Verze 0.50.032 přinesla kompletní překopání výrobního UI.















0.50.036 zase dala hráčům možnost vlastnit vlastní deposit nody na rudy.



0.50.037 přinesla kompletně nový system na questy


0.50.043 byla hlavně kolem oslav druhého výročí a pak také dokončení startovní lokace

















0.50.046 přinesla možnost postavit si vlastní těžební stanice







0.50.048 se zaměřila na Halloween event ale hlavně také na nové UI pro character okno a pasivní bonusy.











------------------
Na hře se pořád pracuje na 200% Wink

Jen nestíhám nějak informovat lidi mimo Steam fórum...

Aktuálně probíhá menší sleva 50%
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